Intuition
Most of what is known about the forces between particles, from the nucleus Rutherford found to the quarks inside protons, was learned by scattering: fire a beam at a target and count what comes out in each direction. The count is summarised by the differential cross section : the number scattered per unit time into a small solid angle, divided by the incident flux, the number crossing unit area per unit time. It has the dimensions of an area — the area of beam the target turns into that direction — and over all directions it gives the total cross section . For classical particles it follows from the trajectories: a particle arriving with impact parameter leaves at an angle . In quantum mechanics there are no trajectories, and the problem becomes a stationary wave: a plane wave coming in, and an outgoing spherical wave carrying the scattered particles away.
Throw tennis balls blindfold at an unseen statue and note where they fly off: from enough throws you can piece together the statue’s shape. Scattering experiments read the shape of a potential the same way, from where the particles go.
Classical particles bouncing off a hard sphere of radius , arriving from the left at different impact parameters : the nearer the axis, the further back they are thrown, with . Every particle with is scattered, so the classical cross section is the disc .
The scattering problem
A beam of flux , particles per unit area per unit time, falls on a target, and particles per unit time leave into the solid angle about the direction :
Properties
- is an area per unit solid angle; a common unit is the barn, m.
- Classically a particle with impact parameter leaves at the angle , and for a central force .
Classical scattering from a hard sphere
A particle reflects off the sphere like light off a mirror, so the angle of incidence fixes the scattering angle, and the impact parameter fixes the angle of incidence. The particles between and , all round the ring, land between and ; dividing the ring’s area by the solid angle gives a constant, whose integral is the sphere’s shadow.
Proof steps
Incidence at the angle to the normal, and mirror reflection.
Eliminate .
The ring of impact parameters and the ring of directions it lands in.
.
The same in every direction, over the full : exactly the area the sphere blocks.
Applications
Practice
Cross Sections
The cross section is the area of beam a target removes: for a classical hard sphere, every particle aimed within its radius.
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Classically, what is the total cross section of a hard sphere of radius fm, in fm²? Give two decimal places.
The Differential Cross Section
The rate of particles scattered into a small solid angle, divided by the incident flux and by the solid angle.
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What does the differential cross section measure?
An Area
A rate divided by a flux, particles per second over particles per second per square metre, is an area.
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A cross section has the dimensions of an area.
Impact Parameter
For a hard sphere, a : a head-on particle bounces straight back, a grazing one passes almost undeflected.
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A particle grazes the edge of a hard sphere, . At what angle does it leave?
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A beam of flux ms meets nuclei, each with m²/sr. How many particles per second enter a detector of sr?
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Classical particles scattered by a hard sphere come out equally in every direction.
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At what impact parameter, in units of , is a classical particle scattered through by a hard sphere? Give three decimal places.
Final checkpoint
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How is a steady beam described in the quantum scattering problem?
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Quantum and classical hard spheres have the same total cross section at every energy.
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Two particles scatter off each other. What does the problem reduce to?
Completion
Lesson complete
Great work! You now know how to:
- define the differential and total cross sections
- derive the classical cross section of a hard sphere
- set up the stationary quantum scattering problem